Interview with Gamification Europe Speaker Adam Pusztai

1) When and how did you first hear about gamification?

I think I first came across with gamification in a blog post around 2010-2011. I wasn’t really into it, because we didn’t have any projects that we could use it for (such a bad thought as I see it now), and in Hungary it was – and still is – a rarely known area.

2) Why and when did you decide that you want to use gamification?

In the last few years I founded more knowledge organizations like a local Toastmasters club, a TEDx event, and a training company with 4 of my friends. The members of these groups love to learn and teach as well, and partly because of these desires many people join us. However I was afraid many of the members will drop out later. I started to search ways for better engagement and I quickly turned my attention to gamification.

3) What is the main takeaway someone will take after attending your session at Gamification Europe?

I will bring a small case study from home. I will argue about the necessity of fun in education for students AND for teachers as well, and how we could do that with zero budget.

4) What other session of Gamification Europe are you excited about and want to attend?

I’m a big fan of the Octalysis framework, so Joris Beerda’s talk is a must-hear one. Because of the educational focus, I’m really curious about Sylvester Arnab’s talk as well, but I’m planning to learn as much ideas during the conference as I can.

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