Employee Experience Day


12th NOVEMBER 2021


Headline sponsor

Gamification Plus
50
Days
22
Hours
37
Minutes
29
Seconds

Schedule

The Employee Experience day is designed to showcase what works in gamification of the employee lifecycle, from recruitment to onboarding to training to innovation to wellbeing and retention, we aim to discover the latest thinking and help you to design better and more effective gamified employee experiences.

Our amazing list of sessions for 2021 Employee Experience Day [Online]:


EVENT RUNS FROM 10AM TO 5PM

All times are uTC (UK time)

10.00 to 10.10

INTRO BY THE CHAIR

Description

tbc

tbc

tbc

Bio

Coming soon


10.10 to 11.00

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


11.00 to 11.30

THE ZEE WAY: Engaging Induction Experience with Gamification

Zee Entertainment Enterprises Ltd. (ZEE) wanted to develop an induction program that would give an overview of its businesses, history, culture, and policies and at the same time provide an engaging experience to its new joiners. Through the Hero's Journey created with Upside Learning, the employees traveled through seven different milestones, each covering a critical topic, and earned rewards to successfully complete the End Game and become "Extraordinary Together". Through a single, integrated experience, ZEE aimed to position its digital induction program as an opportunity for employees to get into the nuances of its values and culture, and in the process be inducted into the ZEE Way of working.

A winner of 3 Brandon Hall awards in Best advance in custom content, Best unique or innovative learning and development program, and Best advance in employee engagement categories, the program has received glowing feedback from internal and external stakeholders at ZEE.

In this talk we share the journey of creating this program, the outcomes, and learning from this experience.

Animesh Kumar

President - HR & Transformation

Zee Entertainment Enterprises Ltd (ZEEL)

Bio

Coming soon

Amit Garg

CEO

Upside Learning Solutions Pvt Ltd

Bio

Coming soon


COMFORT BREAK FROM 11.30 to 11.45

Stand up, move around, grab a coffee and a snack and come back refreshed


11.45 to 12.30

How gamification boosted financing products sales for Koçfinans

Hear how BrandNewGame Turkey worked with Turkey’s first and leading financing company to increase product revenues by 47%. Even staff who'd never sold these products before started selling them regularly! As new players entered the market the competition in financing sector got fierce. Koçfinans decided to take innovative steps to differentiate in the sector. The key method was to use gamification for both digital and cultural transformation. This sales gamification project was award winning and has been published in Harvard Business Review Turkey. Since then the use of gamification has started to spread around other departments in the company too.

Fırat İçmeli

Chief Gamification Officer (CGO)

BrandNewGame Turkey

Bio

Fırat İçmeli was born in Ankara, Turkey in 1977. Having M.S. Civil Engineering degree and an MBA, he worked at different levels in several multinational companies like Bosch, Grohe, Onduline etc. for more than 20 years. Lastly, he was working as the CEO of both an e-commerce company and a facility services company. He is known as the first person to have a CGO title.


12.30 to 13.00

NETWORKING SESSION

Description

Name TBC

Role

Company

Bio

Coming soon


NETWORKING LUNCH FROM 13.00 to 14.00

Stand up, move around, grab a drink and some lunch. maybe eat your lunch while chatting with a colleague or a new friend


14.00 to 14.20

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


14.20 to 14.40

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


14.40 to 15.00

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


COMFORT BREAK FROM 15.00 to 15.15

Stand up, move around, grab a coffee and a snack and come back refreshed


15.15 to 15.50

How one company is driving sustainability awareness and advocacy for its employees

Building an employee culture that aligns with and embraces corporate purpose is increasingly challenging as we face digital shifts in the workplace and our workforces become more distributed. In this presentation Iain Ogilvie, Head of Solutions Consulting at 3radical, will explain how gamification can play a key role in: Motivating employee participation, promoting awareness, education, collaboration and facilitating ongoing communication with corporate initiatives.

Iain Ogilvie

Head of Pre-Sales & Product Management

3radical

Bio

Over the last six years Iain has headed up the APAC Consultancy team for Audience Engagement and Gamification software company 3radical. His current role has involved working with innovative brands like DBS Bank, Standard Chartered and National Australia Bank to deliver exceptional, interactive digital experiences to their consumers and employees that infuse game design principles to create truly valuable, immersive experiences.

Iain’s roots lie in data analytics and predictive modelling and their application to drive marketing outcomes, with a career spanning the UK, Europe and AsiaPac working with technology vendors (SDL, Pitney Bowes) and marketing services providers. He has over 17 years of experience working with data analytics and data-driven marketing platforms in roles that have involved delivering software sales support, solution consultancy and customer success to clients, partners and prospects. His experience stretches from Financial Services, Retail, Further Education, Hospitality sectors and Online Gaming.


15.50 to 16.50

PANEL SESSION

Description

Chair: Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon


WRAP UP FROM 16.50 to 17.00

Our Chair for the day will take a moment to reflect on the talks and sessions you have all experienced.


17.00 to 18.00 EVENT PLATFORM STAYS OPEN FOR ATTENDEE NETWORKING

Your last chance of the day to visit the sponsors, have a quick chat with each other, share your contact details and then start unwinding from today's event.


With gratitude to our 2021 sponsors

HEADLINE SPONSORS

Gamehill
Gamehill - Gamified Learning Platform. Engaging employees and students since 2015. They are winners of Outstanding Gamification Award as well as Best international implementation of Gamified learning solution form London's LTA. With experience from many corporate clients including Deloitte, Orange, Skanska and Deutsche Bank they are now branching out to the higher education sector. Their recent addition of Adaptive learning module could be a game changer!

SPONSORS

Infinite Gamification: motivate your team until the end of time
The book Infinite Gamification by Toby Beresford tells us how to create sustainable scoring programs to influence behaviour at work and at play. It is aimed at leaders working on small or larger programs and is a practical guide to the methods and pitfalls involved.

SUPPORTERS

What is Gamification Europe?

Gamification Europe is a 5 day conference that can give you all the necessary tools to use gamification in your organisations. Exceptional speakers online make sure you get everything you need to go back to work and harness the power of games. 

Organised by GAMIFICATION+


“So inspiring and fun to have been part of the Gamification Europe conference in Berlin. We learned, mingled and laughed a lot during the hectic days. Perfectly organized and located! We went back home full of ideas and energy” 

Karin & Mikael Berggren, MMD Games


Testimonials

Awesome event with lots and lots of stuff to learn and discuss. See you next year - Adam Pusztai

Thanks Vasilis and Pete for organising this amazing event! It was a great success and a pleasure to be part of! Couldn't thank you enough! - Sabrina Bruehwiler

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