Learning Experience Day


8th NOVEMBER 2021


Headline sponsor

Gamification Plus
54
Days
19
Hours
29
Minutes
10
Seconds

Schedule

The Learning Experience day is designed to showcase what works (or doesn’t!) in gamification of learning, to discover the latest thinking and thus lead to designing better and more effective gamified learning and education programmes.

Our amazing list of sessions for 2021 Learning Experience Day [Online]:


EVENT RUNS FROM 10AM TO 5PM

All times are uTC (UK time)

10.00 to 10.10

INTRO BY THE CHAIR

Description

Rob Alvarez

Host

Professor Game

Bio

Rob is an expert, international speaker and advocate for the use of gamification, especially in education and learning. He is the host of Professor Game podcast and works and teaches at IE Business School, ranked #1 and #2 by the Financial Times (among others) for its Global MBA over the past five years.

At Professor Game he interviews successful practitioners of games, gamification and game thinking that bring the best of their experiences to get ideas, insights and inspiration to make learning experiences meaningful. At IE University he is Associate Director of Executive Education Online and IE Publishing, leading relations with professors and universities as well as firms and organizations from the private and public sectors. The online learning experiences are created and distributed for IE University as well as allies and clients, including management simulations, interactive case studies and gamified learning experiences. As an adjunct professor, he focuses both on Gamification and Operations topics.


10.10 to 11.00

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


11.00 to 11.30

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


COMFORT BREAK FROM 11.30 to 11.45

Stand up, move around, grab a coffee and a snack and come back refreshed


11.45 to 12.30

Real-time switching between gamification and simulation modes for effective experiential learning

The session will discuss, with live demonstration, how real-time switching between gamification and simulation modes enable effective, experiential learning for the students and learners. Experiential learning is done by doing, experimenting, interacting and exploring, where students apply the knowledge and concepts learnt in class towards real-life situations and issues. While gamification is excellent in inspiring students to learn and explore, simulation is excellent for teaching specific situations. For example, to get the students to understand the concepts of logistics, it’s best to start with a logistics game. When the students have questions about a specific concept, such as auto-replenishment, the teacher can switch to simulation mode and run an auto-replenishment simulation to clarify the concept. In MonsoonSIM, a teacher can switch between gamification and simulation in real-time, transforming the teaching and learning of business concepts. Teachers can now become facilitators and motivators, defining and configuring the “business world” where learners operate in, whilst learners themselves can learn in an immersive, virtual, "business world" where they interact, transact and compete with robots and other learners.

Abdy Taminsyah

President

MonsoonSIM

Bio

Founder and President of MonsoonSIM, a Business Simulation and Experiential Learning platform. He believes in creating a level playing field for all education institutions through innovative transformations, hence why his team has created a unique "horizontal experiential learning model".

He is an entrepreneur with 30 years of enterprise software development experience. In 2002, he was awarded Entrepreneur of the Year by Yayasan Prestasi Indonesia. He has held executive positions for global software vendors (SAP, IFS, Unisys), in Los Angeles, Jakarta, Hong Kong, Shanghai and Singapore.

He is a speaker at international conferences on Business Simulation and Experiential Learning, including Accounting and Data Analytics Conference 2019, by American Accounting Association; Simulations In Accounting and Finance Education Conference, by Aston University, UK; Balancing AI and Experience Conference 2021, by Woxsen University; 27th American Association of Teaching and Curriculum Annual Conference, Albuquerque; 6th Annual Learning with Innovative Technology 2021, by SUNY Empire State College.


12.30 to 13.00

NETWORKING SESSION

Description

Name TBC

tbc

tbc

Bio

Coming soon


NETWORKING LUNCH FROM 13.00 to 14.00

Stand up, move around, grab a drink and some lunch. maybe eat your lunch while chatting with a colleague or a new friend


14.00 to 14.20

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


14.20 to 14.40

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


14.40 to 15.00

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


COMFORT BREAK FROM 15.00 to 15.15

Stand up, move around, grab a coffee and a snack and come back refreshed


15.15 to 15.50

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


15.50 to 16.50

PANEL SESSION

Description

Chair: Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon


WRAP UP FROM 16.50 to 17.00

Our Chair for the day will take a moment to reflect on the talks and sessions you have all experienced.


17.00 to 18.00 EVENT PLATFORM STAYS OPEN FOR ATTENDEE NETWORKING

Your last chance of the day to visit the sponsors, have a quick chat with each other, share your contact details and then start unwinding from today's event.


With gratitude to our 2021 sponsors

HEADLINE SPONSORS

Gamehill
Gamehill - Gamified Learning Platform. Engaging employees and students since 2015. They are winners of Outstanding Gamification Award as well as Best international implementation of Gamified learning solution form London's LTA. With experience from many corporate clients including Deloitte, Orange, Skanska and Deutsche Bank they are now branching out to the higher education sector. Their recent addition of Adaptive learning module could be a game changer!

SPONSORS

Infinite Gamification: motivate your team until the end of time
The book Infinite Gamification by Toby Beresford tells us how to create sustainable scoring programs to influence behaviour at work and at play. It is aimed at leaders working on small or larger programs and is a practical guide to the methods and pitfalls involved.

SUPPORTERS

What is Gamification Europe?

Gamification Europe is a 5 day conference that can give you all the necessary tools to use gamification in your organisations. Exceptional speakers online make sure you get everything you need to go back to work and harness the power of games. 

Organised by GAMIFICATION+


“So inspiring and fun to have been part of the Gamification Europe conference in Berlin. We learned, mingled and laughed a lot during the hectic days. Perfectly organized and located! We went back home full of ideas and energy” 

Karin & Mikael Berggren, MMD Games


Testimonials

Awesome event with lots and lots of stuff to learn and discuss. See you next year - Adam Pusztai

Thanks Vasilis and Pete for organising this amazing event! It was a great success and a pleasure to be part of! Couldn't thank you enough! - Sabrina Bruehwiler

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