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​Beyond Playfulness - The Use of Game-Design in Governing

All over the world, governments, public bodies and international organisations are using technology to transform the exercise of public power into a game. Civic value is evolving into a game played by everyday citizens, sometimes in competition, other times working in harmony towards a common goal. Winners are celebrated (and losers blamed) collectively. Gamified public power is much closer to reality than it may first appear - and as Eugeny Morozov ironically points out, it looks nothing like ‘your average Tetris’.

About​ Gianluca Sgueo

Gian­luca Sgueo is Global Media Seminar Professor at New York University – Florence, and Research Associate at the Center of Social Studies of the University of Coimbra (Portugal). He is also Department Director at the Institute of Competitiveness, a think tank located in Rome and Brussels. His professional background includes several experiences in the public sector. From 2011 to 2013 he was the Head of Communications of the Italian Government; since 2014 he is Policy Analyst at the Parliamentary Research of the European Parliament. He has published extensively on participatory democracy, lobbying and globalization. His last book titles 'Games, Powers & Democracies', Bocconi University Press 2018.

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