Seminar

Designing Cooperative Gamification – The Happyformance Case Study

Time: 11:50 am - 12:10 pm

Date: Wednesday 29th November 2017

Theatre: Room 1

Synopsis

It is essential for us not to be entirely driven by specific technologies. Designing experiences around a specific challenge that we wish to address should be more holistic and pragmatic. Gamification is a very useful tool for informing such design process. This talk will look at gamification as a hybrid approach, which emphasises on digital and physical contexts, game-inspired design thinking as a playful process for innovation and a look into the impact of connected and smart environments that could transform ordinary spaces into playful environments. This talk will specifically focus on educational experiences.

Speakers

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