Track 2 - Learning Seminars

Gamification in learning

2:00 pm - 3:30 pm

The Escape Room

In the 1.5 hour workshop ‘The Escape Room’, you will:
Experience ’The Escape Room’; a simple pop-up Escape Room made for Gamification Europe.
Learn why, how & for whom you can use (pop-up) Escape Rooms for your organization.

4:00 pm - 4:20 pm

Don’t just use gamification, think hybrid solutions

It is essential for us not to be entirely driven by specific technologies. Designing experiences around a specific challenge that we wish to address should be more holistic and pragmatic. Gamification is a very useful tool for informing such design process. This talk will look at gamification as a hybrid approach, which emphasises on digital and physical contexts, game-inspired design thinking as a playful process for innovation and a look into the impact of connected and smart environments that could transform ordinary spaces into playful environments. This talk will specifically focus on educational experiences.

4:20 pm - 4:40 pm

Ready4Tomorrow: A gamified 5G learning project from Nokia Athens

Nokia's vision for 2020 is one of a connected world, where 5G Networks, make our lives better and easier. To get there, the company needed to instruct her employees on 5G technologies first. In Nokia Athens, a gamification project was launched, engaging 300 engineers in a game were learning and creation of learning was the main focus. These people are now Ready4Tomorrow.

4:40 pm - 5:00 pm

Designing to FAIL – First Attempts In Learning

With experience in gamification design you will already know that PBL’s are dead as the one size fits all solution for learning. The big question is should you innovate instead?

With my experience of over 15 years in commercial practise with some of the world’s biggest brands, I will address the following

  • How most learning gamification frameworks missed a trick
  • Designing your methods to avoid madness
  • Artificial intelligence is it friend or foe?
  • Block chain technology opportunity or dead-end?
  • Picking your battles wisely is as important in games as with clients and suppliers

  • An Coppens Chief Game Changer - Gamification Nation Ltd