Adam Palmquist

Employee Engagement

GARFIElD - Gamification of Automation stRategies For InDustry 4.0


10:35 – 11:05

Funded by the Swedish Innovation Agency, Vinnova, GARFIElD, was a two-year scientific demonstrator investigating in what way gamification could contribute to the required mechanisms and proposed strategies for professional success through the workplace digital shift to Industry 4.0. One project segment investigated “The War for Talent” and how HRM processes such as employee pre-boarding and on-boarding might benefit from a gamified approach.
Talk highlights:

  • A description of the participatory design and procedure developing the gamified artefact (a gamified on-boarding app for smartphones)
  • Game elements, design principles, and heuristic applied in the gamification ecology
  • The applications presentation layer (frontend) and interface
  • Primary findings regarding the user and initial assumptions on improvement

Thanks to our day sponsor

About Adam Palmquist

Adam Palmquist is an industrial PhDc in Applied IT at Gothenburg University and works as Chief Scientific Officer (CSO) at the Swedish Gamification company Insert Coin. Palmquist has a background in learning and (analogue) game design. He is an author of several books addressing the intersection of design, technology, and learning. He wrote “Det speliferierade klassrummet” - (A gamified learning environment) in 2017, the first comprehensive book on gamification and learning in Swedish. Since then, he has authored two additional books covering game-based learning, “Motiverande Undervisning” (Engaged Instruction), explaining how to use gameful design in an analogue classroom, and “The Automation Game Master” introducing a novel research-based framework and practice of gamified change management in the digital era. 

Adam has worked as a gamification expert and advisor for several international companies in the production industry. He is currently working as a scientific gamification advisor assisting Europe’s largest mining company in their transaction to more sustainable mining. His PhD-project is a collaboration between Gothenburg University and Insert Coin, concerning Gamified the World ENgine (GWEN), a unique system-agnostic gamification API built to democratize gamification. Palmquist describes his interdisciplinary project within
Human-Computer Interaction, Socio-Technical Information Systems, and Design Science.

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