Workshops 2017

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The Escape Room

with Michiel Van Eunen

Description

Description

In the 1.5 hour workshop ‘The Escape Room’, everyone got to:
Experience ’The Escape Room’, a simple pop-up Escape Room made for Gamification Europe.
Learn why, how and for whom you can use (pop-up) Escape Rooms for your organisation.

In the 1.5 hour workshop ‘The Escape Room’, everyone got to:
Experience ’The Escape Room’, a simple pop-up Escape Room made for Gamification Europe.
Learn why, how and for whom you can use (pop-up) Escape Rooms for your organisation.

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Brighton Palace Pier

Brilliant escape room game modelled on Brighton Palace Pier, as a part of the #GamificationEurope event at the I220! We're flattered ... https://t.co/SujD3SpnwX

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How to design your gamification project


How to design your gamification project

with Sabrina Bruehwiler and Vasilis Gkogkidis

with Sabrina Bruehwiler and Vasilis Gkogkidis

Description

Description

In this workshop, Sabrina Bruehwiler and Vasilis Gkogkidis helped attendees design a gamification project to solve a problem of their choice. Participants were organised in teams and went through the following steps: What do you want to do with gamificationBrainstorming, Prototyping, Play Testing. A very hands on workshop that takes your ideas and brings them to life just in one hour and a half.

In this workshop, Sabrina Bruehwiler and Vasilis Gkogkidis helped attendees design a gamification project to solve a problem of their choice. Participants were organised in teams and went through the following steps: What do you want to do with gamificationBrainstorming, Prototyping, Play Testing. A very hands on workshop that takes your ideas and brings them to life just in one hour and a half.

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Theory vs. Practice in Implementing Successful Gamification


Theory vs. Practice in Implementing Successful Gamification

with Dr. Michael Wu

Description

Description

This abridged workshop presented several tenets of successful gamification that guard against some of the most commonly overlooked pitfalls when implementing gamification. We examined them thoroughly to understand why they are important and how they will impact your gamification initiatives. After the presentation of each tenet, the attendees had the opportunity to apply that tenet to a real problem of their choice. Upon completing this hands-on application exercise, the attendees  rotated to report their solution and finding to the entire group. Subsequently, we hosted a facilitated discussion focusing on improving upon the team’s finding while addressing any challenges or unanswered questions that might arise.

This abridged workshop presented several tenets of successful gamification that guard against some of the most commonly overlooked pitfalls when implementing gamification. We examined them thoroughly to understand why they are important and how they will impact your gamification initiatives. After the presentation of each tenet, the attendees had the opportunity to apply that tenet to a real problem of their choice. Upon completing this hands-on application exercise, the attendees  rotated to report their solution and finding to the entire group. Subsequently, we hosted a facilitated discussion focusing on improving upon the team’s finding while addressing any challenges or unanswered questions that might arise.

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aysu erensoy

I learned a lot of things from @mich8elwu. "How can we create true loyalty with gamification?" #gamificationEurope #gamification https://t.co/wCoDojtRgE

Gamification Europe 2017 Discussion Panels

 Wed 29 November 

Gamification Europe 2017 Discussion Panels

 Wed 29 November 

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Women in Gamification


Women in Gamification

with Dr. Marigo Raftopoulos, An Coppens, Sabrina Bruehwiler, Melinda Jacobs

Description

Description

The gamification industry just like it’s near relative the game industry is still largely dominated by men and with that men designing for all. In this panel, we looked at designing for inclusion and what women bring to the design process and how they are maybe motivated differently in the workplace. We discussed challenging stereotypes regarding female players and how to break them. We also addressed how we can motivate more women to step into the gamification industry.

The gamification industry just like it’s near relative the game industry is still largely dominated by men and with that men designing for all. In this panel, we looked at designing for inclusion and what women bring to the design process and how they are maybe motivated differently in the workplace. We discussed challenging stereotypes regarding female players and how to break them. We also addressed how we can motivate more women to step into the gamification industry.

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Cultural Differences in Gamification


Cultural Differences in Gamification

with Pete Jenkins, Sylvester Arnab, Ahmed Hossam, Jasmin Karatas

Description

Description

In this panel session we looked at what the different challenges in using gamification are from country to country. Drawing upon the broad international experiences of our speakers from around the world not just in Europe. We addressed differences in motivation between cultures and how you adapt a game to work across multiple countries.

In this panel session we looked at what the different challenges in using gamification are from country to country. Drawing upon the broad international experiences of our speakers from around the world not just in Europe. We addressed differences in motivation between cultures and how you adapt a game to work across multiple countries.

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Ahmed Hossam

a fun moment simulating cultural differences in #Gamification design by wearing a pharoah hat 😀 #GamificationEurope https://t.co/zu0MtxLaZQ

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