NOV 26 - 27, 2018 

Amsterdam, Netherlands

DEC 9 - 10, 2019

Berlin, Germany

Hear from our Gamification Europe 2019 speakers

Meet Our 2019 Speakers

Rob Alvarez

Founder and host
@ Professor Game

Betty Adamou

Founder and Chief Research Game Designer @ Research Through Gaming

Dr. Xavier Bellekens

Lecturer - Chancellor’s Fellow
@ University of Strathclyde

Arkadiusz Siechowicz

Chief Gamification Officer
@ The Gamehill - Gamified Learning Platform

Sandra Abadir
& Emad Abdo

MD @ GamUp

Roman Rackwitz

Roman Rackwitz

CEO @ Engaginglab GmbH

Will Jackson

Will Jackson

CEO @ Playphysio

Gianluca Sgueo

New York University Global Professor; Policy Analyst @ European Parliament and Department Director at I-Com

Nicolas Babin

Nicolas Babin

Co-founder of GamFed

Tania Vercoelen

Founder @ Escapade Learning

Andrew Lau

Andrew Lau

Founder and CEO
@Think Codex

Ercan Altuğ Yilmaz

Author of the first Turkish gamification book : ‘Herkes icin Oyunlastirma’

Anna Orosz

Co-founder and CMO @ Collock

Stanislava Potupchik

Stanislava Potupchik

Scrum Master @ Knab

Adrian Hon

CEO and founder @ Six to Start

Tomas Rosputinsky

CEO @ Staffino

Robert Newry

Robert Newry

Managing Director and Co-Founder @ Arctic Shores

Juliette Denny

Juliette Denny

Managing Director
@ Growth Engineering

Philipp Busch

Philipp Busch

Social Innovation Consultant

Vasilis Gkogkidis

Vasilis Gkogkidis

Tutor and researcher @ University of Sussex
LEGO® SERIOUS PLAY® facilitator

Rachel Swann

Rachel Swann

Commercial Director @ 3radical

Kerstin Oberprieler

Kerstin Oberprieler

Lead Gamification Designer
@ PentaQuest

What is Gamification Europe 

Gamification Europe is a 2 day conference that can give you all the necessary tools to use gamification in your organisations. Exceptional speakers at a great venue in the heart of Berlin make sure you got everything you need to go back to your everyday jobs and harness the power of games. 

Organised by GAMIFICATION+

What is Gamification Europe 

Gamification Europe is a 2 day conference that can give you all the necessary tools to use gamification in your organisations. Exceptional speakers at a great venue in the heart of Amsterdam make sure you got everything you need to go back to your everyday jobs and harness the power of games. 

Organised by GAMIFICATION+

2020 Theme - Disruption

We had talks, workshops and experiences that helped us explore this theme. Particularly, you heard about:

  • New use cases for gamification
  • How emerging technologies will affect and improve gamification, specifically:
  • Augmented Reality (AR)
  • Artificial Intelligence (AI)
  • Internet of Things (IoT)
  • Virtual Reality (VR)
  • How science-based research in gamification can be made to work in practice
  • How the gamification market is evolving

The Theme - From Player to Professional

 This year's theme is "From Player to Professional". In this conference we are curating successful and unsuccessful case studies and experiences to help define a more definitive set of common practice standards and rules. This should aim to influence more accessible gamification to the masses, without simplifying it to the point where it’s no longer gamification at all.

Get your tickets now!

Whether it's Marketing, Employee Engagement, Effective Learning, or Culture Change that you care about, join us to learn how to use gamification to achieve your goals. Book your ticket while there is availability!

With Gratitiude to Our 2019 Sponsors



​Growth Engineering
​Growth Engineering are research-backed learning experts founded in 2004. We are passionate about creating engaging online training solutions that result in meaningful business impact.

We’re laser-focused (to the point of obsession) on making learning more fun and engaging, thereby helping learners to unleash their inner superheroes. Our learning solutions have helped companies like HP, BT, L’Oréal Travel Retail, Flight Centre and The Financial Times to get a better return on their training investment.


​​Young Targets
Berlin based young targets GmbH is among the world's pioneers in gamification in the area of recruiting and employer branding (“Recrutainment”). The agency works for more than 200 software and technology companies all over Europe, that are in search of young talent, mainly in digital jobs. young targets offers target group specific recruiting and employer branding solutions that are creative and unconventional event formats such as Escape Games, Bot Challenges, Treasure Hunts and Hackathons.


Using our 3radical Voco gamification platform, organisations can attract and retain the attention of their customers and employees by creating fun, rewarding, interactive experiences that go beyond initial engagement to valuable two-way exchanges, increasing loyalty and driving specific behaviours to meet business goals.

Gamification for the classroom... BlueRabbit is the best and easiest way engage players in learning for your classroom. Imagine being able to gamify an entire years worth of teaching. Well, now you can, simply and easily with the BlueRabbit gamification tool. Winner of the 2017 Award for Outstanding Gamification Software.


​The Gamification Academy
What is the Gamification Academy?
The gamification academy is a gathering of people from different professional backgrounds who believe that playful method​s can help people in organizations to improve their impact. We take inspiration from effective game mechanics to stimulate perpetual progress. The Academy develops methods to kick-start transformation in playful ways.

The GameStorm Method

Did you know our GameStorm method solves problems? And not only that – it generates actionable ideas that lead to great achievements, executed by the very same professionals that worked on them! How much more engagement do you need than moving people in directions they feel is the right way?"

​BrandNewGame develops applied games and gamification systems that help organizations to achieve set goals. We believe that change will only occur if people start to act. Actually “doing’ adds to experience and new routines. This is why our approach to developing applied games with our clients also involves ‘doing’. We start off with a GameStorm together with 6 to 8 people from you organization, followed by a GamePlay session to determine dominant motivations and compliant game mechanics. Based on these two sessions we develop a concept and a prototype. We will PlayTest that prototype and develop it until we launch the final product.


​Professor Game
​​​​Professor Game is a weekly podcast where we interview successful practitioners of games, gamification and game thinking that will bring us the best of their experiences to get ideas, insights and will inspire us in the process of getting students or trainees to learn what we teach.

What about the host of Professor Game podcast?

Rob Alvarez is an expert, international keynote speaker and advocate for the use of gamification in education. He’s the creator and host of Professor Game, teaches and works at IE Business School (consistently top 5 in Europe and top 10 worldwide), with interactive and engaging learning experiences.

The Venue - 2019

Mercure Hotel MOA Berlin is your hideaway in the heart of the capital. Centrally located in the Tiergarten district, with very good local and long-distance transport connections. The Reichstag, government district, main railway station and Tegel Airport are within easy reach.

The Mercure Hotel MOA Berlin is located in Moabit. This part of the Tiergarten district features a vibrant cultural mix and the charm of the Berlin Art Nouveau - no wonder that it has become the place to be seen!

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