NOV 26 - 27, 2018
DEC 9 - 10, 2019
Meet Our 2019 Speakers
Discussion Panel Hosts and Participants
What is Gamification Europe
Gamification Europe is a 2 day conference that can give you all the necessary tools to use gamification in your organisations. Exceptional speakers at a great venue in the heart of Berlin make sure you got everything you need to go back to your everyday jobs and harness the power of games.
Organised by GAMIFICATION+
What is Gamification Europe
Gamification Europe is a 2 day conference that can give you all the necessary tools to use gamification in your organisations. Exceptional speakers at a great venue in the heart of Amsterdam make sure you got everything you need to go back to your everyday jobs and harness the power of games.
Organised by GAMIFICATION+
2019 Theme - Future Fun: Where is Gamification Headed?
We had talks, workshops and experiences that helped us explore this theme. Particularly, you heard about:
The Theme - From Player to Professional
This year's theme is "From Player to Professional". In this conference we are curating successful and unsuccessful case studies and experiences to help define a more definitive set of common practice standards and rules. This should aim to influence more accessible gamification to the masses, without simplifying it to the point where it’s no longer gamification at all.
Get your tickets now!
Whether it's Marketing, Employee Engagement, Effective Learning, or Culture Change that you care about, join us to learn how to use gamification to achieve your goals. Book your ticket while there is availability!
With Gratitiude to Our 2019 Sponsors
Growth Engineering are research-backed learning experts founded in 2004. We are passionate about creating engaging online training solutions that result in meaningful business impact.
We’re laser-focused (to the point of obsession) on making learning more fun and engaging, thereby helping learners to unleash their inner superheroes. Our learning solutions have helped companies like HP, BT, L’Oréal Travel Retail, Flight Centre and The Financial Times to get a better return on their training investment.
Berlin based young targets GmbH is among the world's pioneers in gamification in the area of recruiting and employer branding (“Recrutainment”). The agency works for more than 200 software and technology companies all over Europe, that are in search of young talent, mainly in digital jobs. young targets offers target group specific recruiting and employer branding solutions that are creative and unconventional event formats such as Escape Games, Bot Challenges, Treasure Hunts and Hackathons.
Using our 3radical Voco gamification platform, organisations can attract and retain the attention of their customers and employees by creating fun, rewarding, interactive experiences that go beyond initial engagement to valuable two-way exchanges, increasing loyalty and driving specific behaviours to meet business goals.
Gamification for the classroom... BlueRabbit is the best and easiest way engage players in learning for your classroom. Imagine being able to gamify an entire years worth of teaching. Well, now you can, simply and easily with the BlueRabbit gamification tool. Winner of the 2017 Award for Outstanding Gamification Software.
The Gamification Academy
What is the Gamification Academy?
The gamification academy is a gathering of people from different professional backgrounds who believe that playful methods can help people in organizations to improve their impact. We take inspiration from effective game mechanics to stimulate perpetual progress. The Academy develops methods to kick-start transformation in playful ways.
The GameStorm Method
Did you know our GameStorm method solves problems? And not only that – it generates actionable ideas that lead to great achievements, executed by the very same professionals that worked on them! How much more engagement do you need than moving people in directions they feel is the right way?"
BrandNewGame develops applied games and gamification systems that help organizations to achieve set goals. We believe that change will only occur if people start to act. Actually “doing’ adds to experience and new routines. This is why our approach to developing applied games with our clients also involves ‘doing’. We start off with a GameStorm together with 6 to 8 people from you organization, followed by a GamePlay session to determine dominant motivations and compliant game mechanics. Based on these two sessions we develop a concept and a prototype. We will PlayTest that prototype and develop it until we launch the final product.
Professor Game is a weekly podcast where we interview successful practitioners of games, gamification and game thinking that will bring us the best of their experiences to get ideas, insights and will inspire us in the process of getting students or trainees to learn what we teach.
What about the host of Professor Game podcast?
Rob Alvarez is an expert, international keynote speaker and advocate for the use of gamification in education. He’s the creator and host of Professor Game, teaches and works at IE Business School (consistently top 5 in Europe and top 10 worldwide), with interactive and engaging learning experiences.
The Venue - 2019
Mercure Hotel MOA Berlin is your hideaway in the heart of the capital. Centrally located in the Tiergarten district, with very good local and long-distance transport connections. The Reichstag, government district, main railway station and Tegel Airport are within easy reach.
The Mercure Hotel MOA Berlin is located in Moabit. This part of the Tiergarten district features a vibrant cultural mix and the charm of the Berlin Art Nouveau - no wonder that it has become the place to be seen!