Community Engagement Day


23rd MARCH 2022


Headline sponsor

Gamification Plus
166
Days
19
Hours
52
Minutes
10
Seconds

Schedule

The Community Engagement day is designed to showcase what works (or doesn’t!) in gamification of motivating communities to achieve their goals, to discover the latest thinking and thus lead to designing better and more effective gamification for communities.

Our amazing list of sessions for 2022 Community Engagement Day [Online]:


EVENT RUNS FROM 10AM TO 5PM

All times are uTC (UK time)

10.00 to 10.10

INTRO BY THE CHAIR

Description

Toby Beresford

Head of Client Engagement

Magic Freebies

Bio

Toby is the Head of Client Engagement at Magic Freebies, a community of over 2 million consumers. He runs www.rise.global an online scorekeeping app, consults on gamification design and recently published Infinite Gamification: how to motivate your team until the end of time in English (on Amazon) and in Turkish (Elma Publishing).


10.10 to 11.00

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


11.00 to 11.30

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


COMFORT BREAK FROM 11.30 to 11.45

Stand up, move around, grab a coffee and a snack and come back refreshed


11.45 to 12.30

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


12.30 to 13.00

NETWORKING SESSION

Description

Name TBC

Role

Company

Bio

Coming soon


NETWORKING LUNCH FROM 13.00 to 14.00

Stand up, move around, grab a drink and some lunch. maybe eat your lunch while chatting with a colleague or a new friend


14.00 to 14.20

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


14.20 to 14.40

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


14.40 to 15.00

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


COMFORT BREAK FROM 15.00 to 15.15

Stand up, move around, grab a coffee and a snack and come back refreshed


15.15 to 15.50

Local and Hybrid Play: How Games Can Make Neighborhoods Stronger

In his new book from MIT Press, Dr. Stokes traces how neighborhoods and communities can use games to become more connected, support local business, and empower themselves to fight for social justice. This talk will highlight surprising principles from the book for what works at the city and neighborhood level. Learn about the wide range of successful games that you can use as models, from alternative currency games to urban scavenger hunts and mass market adaptations of Pokemon GO. Get a sneak peak at the criteria for "local fit" to ensure games align with local culture to maximize participation and impact.

Benjamin Stokes

Associate Professor

American university

Bio

Benjamin Stokes is a game designer and media scholar with a focus on cities. His 2020 book is "LOCALLY PLAYED: Real-World Games for Stronger Places" from MIT Press. He is a co-founder of Games for Change. His designs for cities have been featured in the Smithsonian and the Guggenheim, from repurposed payphones to crowd-mapping by bicycle. Benjamin is now based in Washington, DC, where he directs the Playful City Lab at American University and teaches game design in the AU Game Center; he is an associate professor in the School of Communication. Benjamin was previously a program officer at the MacArthur Foundation, a producer of educational technology with ProQuest/BigChalk, and a civic technologist with NetAid/Mercy Corps.


15.50 to 16.50

PANEL SESSION

Description

Chair: Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon


WRAP UP FROM 16.50 to 17.00

Our Chair for the day will take a moment to reflect on the talks and sessions you have all experienced.


17.00 to 18.00 EVENT PLATFORM STAYS OPEN FOR ATTENDEE NETWORKING

Your last chance of the day to visit the sponsors, have a quick chat with each other, share your contact details and then start unwinding from today's event.


With gratitude to our 2022 sponsors

HEADLINE SPONSORS

Gamehill
Gamehill - Gamified Learning Platform. Engaging employees and students since 2015. They are winners of Outstanding Gamification Award as well as Best international implementation of Gamified learning solution form London's LTA. With experience from many corporate clients including Deloitte, Orange, Skanska and Deutsche Bank they are now branching out to the higher education sector. Their recent addition of Adaptive learning module could be a game changer!

SPONSORS

Infinite Gamification: motivate your team until the end of time
The book Infinite Gamification by Toby Beresford tells us how to create sustainable scoring programs to influence behaviour at work and at play. It is aimed at leaders working on small or larger programs and is a practical guide to the methods and pitfalls involved.

SUPPORTERS

What is Gamification Europe?

Gamification Europe is a 5 day conference that can give you all the necessary tools to use gamification in your organisations. Exceptional speakers online make sure you get everything you need to go back to work and harness the power of games. 

Organised by GAMIFICATION+


“So inspiring and fun to have been part of the Gamification Europe conference in Berlin. We learned, mingled and laughed a lot during the hectic days. Perfectly organized and located! We went back home full of ideas and energy” 

Karin & Mikael Berggren, MMD Games


Testimonials

Awesome event with lots and lots of stuff to learn and discuss. See you next year - Adam Pusztai

Thanks Vasilis and Pete for organising this amazing event! It was a great success and a pleasure to be part of! Couldn't thank you enough! - Sabrina Bruehwiler

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