Community Engagement Day


23rd MARCH 2022


Headline sponsor

Gamification Plus
137
Days
20
Hours
54
Minutes
25
Seconds

Schedule

The Community Engagement day is designed to showcase what works (or doesn’t!) in gamification of motivating communities to achieve their goals, to discover the latest thinking and thus lead to designing better and more effective gamification for communities.

Our amazing list of sessions for 2022 Community Engagement Day [Online]:


EVENT RUNS FROM 10AM TO 5PM

All times are uTC (UK time)

9.00 to 10.00

Bonus: Cozy Juicy Real: Connect with the Gamification Community

Come play a game to start a great day!

A game that’s as unique as the people who play it. Cozy Juicy Real is an online board game that kindles fun, authentic and connecting interactions. It’s been played by thousands of people in 61 countries - from start-ups to some of the world’s most successful companies including Nike, Volvo, Zoom and more.

“You will connect. Cozy Juicy Real is the best way to foster connection online. On a scale of 1 to 10, I give it a 15.” - Marcia Goddard, Neuroscientist and Head of People at Tony’s Chocolonely

Jed and Sophia Lazar

Founders

Cozy Juicy Real

Bio

Jed and Sophia are group facilitators, coaches, board game designers and the creators of Cozy Juicy Real. More importantly, they’re two people who believe in the power of great conversation to bring us all a little closer. Favorite coffee treat? Frappuccinos with silky soy milk and a pump of something sweet.


10.00 to 10.10

INTRO BY THE CHAIR

Description

Toby Beresford

Head of Client Engagement

Magic Freebies

Bio

Toby is the Head of Client Engagement at Magic Freebies, a community of over 2 million consumers. He runs www.rise.global an online scorekeeping app, consults on gamification design and recently published Infinite Gamification: how to motivate your team until the end of time in English (on Amazon) and in Turkish (Elma Publishing).


10.10 to 11.00

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


11.00 to 11.30

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


COMFORT BREAK FROM 11.30 to 11.45

Stand up, move around, grab a coffee and a snack and come back refreshed


11.45 to 12.30

KEYNOTE

Description

Name TBC

Role

Company

Bio

Coming soon


12.30 to 13.00

NETWORKING SESSION

Description

Name TBC

Role

Company

Bio

Coming soon


NETWORKING LUNCH FROM 13.00 to 14.00

Stand up, move around, grab a drink and some lunch. maybe eat your lunch while chatting with a colleague or a new friend


14.00 to 14.20

Exhibition game design for community engagement

Learn from our experiences in exhibition game design and ways to boost engagement and community experience. Hear about the results of those games and receive some great tips about competition and cooperation design, using visual attractions and at the end something that Kamran calls "simple stupid hard actions".

Kamran Hatami

Co-Founder and CEO

Mr. Gamification

Bio

Kamran is from Iran and studied software engineering as his BSc and then completed an MBA and both were in the best universities of Iran. After that he found his passion in gamification and has read so many books about it. He has achieved the Level 1 Octalysis certificate and has designed gamification solutions for more than 50 companies in Iran, developed more than 60 websites and applications. He is also the founder of www.MrGamification.com which is the reference for gamification in Iran. He is a boardgame enthusiast and recently immigrated to Hungary.


14.20 to 14.40

LIGHTNING TALK

Description

Name TBC

Role

Company

Bio

Coming soon


14.40 to 15.00

NFTs: Converting the player into an owner

The talk will address the NFT gaming landscape / market and risks associated with it.

Anouk Summermatter

Founder

gVentures Consulting

Bio

Video game attorney with +15 years of experience in the entertainment industry, ex Take-Two Games Swiss Board Member the publisher of GTA franchise, former award winning actress and the voice of Maria in GTA V.


COMFORT BREAK FROM 15.00 to 15.15

Stand up, move around, grab a coffee and a snack and come back refreshed


15.15 to 15.50

Local and Hybrid Play: How Games Can Make Neighborhoods Stronger

In his new book from MIT Press, Dr. Stokes traces how neighborhoods and communities can use games to become more connected, support local business, and empower themselves to fight for social justice. This talk will highlight surprising principles from the book for what works at the city and neighborhood level. Learn about the wide range of successful games that you can use as models, from alternative currency games to urban scavenger hunts and mass market adaptations of Pokemon GO. Get a sneak peak at the criteria for "local fit" to ensure games align with local culture to maximize participation and impact.

Benjamin Stokes

Associate Professor

American university

Bio

Benjamin Stokes is a game designer and media scholar with a focus on cities. His 2020 book is "LOCALLY PLAYED: Real-World Games for Stronger Places" from MIT Press. He is a co-founder of Games for Change. His designs for cities have been featured in the Smithsonian and the Guggenheim, from repurposed payphones to crowd-mapping by bicycle. Benjamin is now based in Washington, DC, where he directs the Playful City Lab at American University and teaches game design in the AU Game Center; he is an associate professor in the School of Communication. Benjamin was previously a program officer at the MacArthur Foundation, a producer of educational technology with ProQuest/BigChalk, and a civic technologist with NetAid/Mercy Corps.


15.50 to 16.50

PANEL SESSION

Description

Chair: Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon

Name TBC

Role

Company

Bio

Coming soon


WRAP UP FROM 16.50 to 17.00

Our Chair for the day will take a moment to reflect on the talks and sessions you have all experienced.


17.00 to 18.00 EVENT PLATFORM STAYS OPEN FOR ATTENDEE NETWORKING

Your last chance of the day to visit the sponsors, have a quick chat with each other, share your contact details and then start unwinding from today's event.


With gratitude to our 2022 sponsors

HEADLINE SPONSORS

Gamehill
Gamehill - Gamified Learning Platform. Engaging employees and students since 2015. They are winners of Outstanding Gamification Award as well as Best international implementation of Gamified learning solution form London's LTA. With experience from many corporate clients including Deloitte, Orange, Skanska and Deutsche Bank they are now branching out to the higher education sector. Their recent addition of Adaptive learning module could be a game changer!

SPONSORS

Cozy Juicy Real
A game that’s as unique as the people who play it. Cozy Juicy Real is an online board game that kindles fun, authentic and connecting interactions. It’s been played by thousands of people in 61 countries - from start-ups to some of the world’s most successful companies including Nike, Volvo, Zoom and more.

“You will connect. Cozy Juicy Real is the best way to foster connection online. On a scale of 1 to 10, I give it a 15.” - Marcia Goddard, Neuroscientist and Head of People at Tony’s Chocolonely

SUPPORTERS

What is Gamification Europe?

Gamification Europe is a 5 day conference that can give you all the necessary tools to use gamification in your organisations. Exceptional speakers online make sure you get everything you need to go back to work and harness the power of games. 

Organised by GAMIFICATION+


“So inspiring and fun to have been part of the Gamification Europe conference in Berlin. We learned, mingled and laughed a lot during the hectic days. Perfectly organized and located! We went back home full of ideas and energy” 

Karin & Mikael Berggren, MMD Games


Testimonials

Awesome event with lots and lots of stuff to learn and discuss. See you next year - Adam Pusztai

Thanks Vasilis and Pete for organising this amazing event! It was a great success and a pleasure to be part of! Couldn't thank you enough! - Sabrina Bruehwiler

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