Suzanne Kerba

Health & Wellness

GAMIFICATION OF PANDEMIC PREPAREDNESS TRAINING IN WEST AFRICA

TUESDAY 24th NOVEMBER

12:05 – 12:30

What do COVID19, Ebola, and pandemic influenza have in common? You got it. They’re all pandemic diseases that originated in animals and jumped to humans – where they’ve caused deadly outbreaks and international upheaval. More than 75 percent of emerging human diseases have their origins in the animal kingdom.

The nature of emerging diseases increasingly calls for an approach that brings together specialists in human, animal and environmental health – a One Health approach – which views the health of every sector through the lens of the interconnectedness of people, animals, plants and their shared environment. Unfortunately, most healthcare workers, veterinary services, and environmental specialists are rarely provided with opportunities for interprofessional learnings and trainings.

Join the Moojoo team (Natalie Denmeade and Suzanne Kerba) on our hero’s learning journey to bring these professional groups together through the structural gamification of both online and face-to-face workshops in One Health. See how a medical doctor from Ghana transformed herself into a humble shopkeeper, hear how a Senegalese veterinarian became a compelling traditional healer, and learn how gamification has the potential to revolutionize global health training through the One Health approach.

Thanks to our day sponsor

Gamification Europe

About Suzanne Kerba

I bring people, ideas, and inspiration together to help make the world a better place. I’ve led training and communication projects for some of the world’s foremost public health agencies, including the World Health Organization (WHO), the World Organisation for Animal Health (OIE), and the US Centers for Disease Control (CDC). I believe that knowledge and information can be shared through gamification as stories of what it means to be human – to have fun, and to be honourable, kind, and compassionate.

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