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Keywords: software, gamification

Keywords: software, gamification

Bernardo Letayf

Working as a web designer since 1998 Bernardo founded his first company in 2011 while working for over 9 years in the education field. He is the creator of BLUErabbit, a Gamification Platform for education and training, currently holding the 2017 award for Outstanding Gamification Software in Gamification Europe.

2017 Talk

How NOT to run a gamified classroom

Using gamification in the classroom is the best thing that can happen to teachers and players. Except in my case for the first 5 semesters where I had to go through trial and error on how to do it. After reading every book in the subject and trying every technique from other teachers around the world, this talk will uncover my findings and how I ended up developing a system for such a task.

2017 Talk

How NOT to run a gamified classroom

Using gamification in the classroom is the best thing that can happen to teachers and players. Except in my case for the first 5 semesters where I had to go through trial and error on how to do it. After reading every book in the subject and trying every technique from other teachers around the world, this talk will uncover my findings and how I ended up developing a system for such a task.


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