2017 Talk
Designing a Superwoman’s Journey – Gender and Diversity in Gamification
Can I create value in my organisation by designing specifically for women?
Since the controversial damsel in distress in Super Mario our perception of females in gaming has evolved. But how does it change our designs and how can we avoid stereotypes? Going through different Gamification concepts, we will explore how to empower females in our designs and its relevance in improving our products and experiences by analysing it through the Octalysis Lens.
2017 Talk
Designing a Superwoman’s Journey – Gender and Diversity in Gamification
Can I create value in my organisation by designing specifically for women?
Since the controversial damsel in distress in Super Mario our perception of females in gaming has evolved. But how does it change our designs and how can we avoid stereotypes? Going through different Gamification concepts, we will explore how to empower females in our designs and its relevance in improving our products and experiences by analysing it through the Octalysis Lens.