Gamification Europe 2024

PROJECTS AND PLAYERS

Monday 2nd and Tuesday 3rd December, One Whitehall Place, London, UK

Early bird discounts available now!

Theme

Our theme for this year is PROJECTS AND PLAYERS. We're diving deep into the transformative power of gamification and its impact on users. We'll explore the latest case studies that showcase innovative strategies and their outcomes. But, more importantly, we want to hear directly from the users - your stories, experiences, and the tangible impacts gamification has brought to your life, both personal and professional.

Even if you haven't already, you will experience gamification at our event. We've got interactive exhibits, in depth workshops and masterclasses, thought leading keynotes, practical case studies and insightful panel sessions.

So join us to share and learn how gamification is reshaping engagement, learning, and productivity across industries. Let's unlock the full potential of gamification together! 

Speakers

Picture of Marigo

Marigo Raftopoulos

Marigo Raftopoulos is a technology researcher and business advisor. She has a PhD in Enterprise Gamification and has recently completed an EU Marie Curie Research Fellowship for her project Augmented Humans, which focuses on how organisations can augment the best of human and machine intelligence to enhance human flourishing and business innovation. Marigo has authored over 20 research papers, and has presented keynotes and led gamification design workshops in Australia, UK, Europe, USA, India, and Malaysia.

Websites:

Augmented Humans:
https://augmented-humans.com

Gamification Design Sprint:
https://gamification-design-sprint.com

LinkedIn X (Twitter): @marigo

Andrzej Marczewski

Andrzej is an award-winning gamification expert, guru and consultant. He began his journey in 2011 as an early champion in the industry, quickly establishing himself in the field. Over the years, he has written extensively about gamification, spoken about it worldwide, and consulted and developed numerous gamification projects. Once referred to as “One of the Founding Fathers of Enterprise Gamification,” Andrzej is perhaps best known for developing the widely adopted Gamification HEXAD User Types framework, to help create gamification solutions rooted in user motivations. Some may also know him for his book, Even Ninja Monkeys Like to Play (Recently re-released as The Gamification Design Handbook).

Today, while he remains semi-active in gamification, Andrzej applies his deep understanding of behaviour and behaviour change to help businesses optimise their digital commerce experiences through personalisation as Senior Digital Experience Consultant at Monetate.

Oh, he is also partial to wearing the occasional hat.

Michiel van Eunen

Michiel is a seasoned player in the field of gamification & game-based learning. Since running his first project (The Hunt) in 2003, he made and played over 100 different formats with thousands of people, groups, teams and companies worldwide. Ranging from serious games to escape rooms, Michiel loves to design games that use the immense power of play in the real world. He has the privilege witnessing tons of teams playing games and he loves to inspire others with what he learned from that.

Michiel:

* makes games. (serious games, business games, team games, escape rooms, kick-offs & ARG’s
* talks, inspires & advises about experience design, game-based learning, escaperoom design and gamification. (at conferences, workshops & strategic sessions with companies).

Other:

* World Experience Organization founding member
* Rise Global Top 25 Gamification Guru
* Gamfed International Gamification Federation Steering Committee Member
* Public Speaker at Gamification World Congress & Gamification Europe Conference
* International Speaker on Gamification
* Gamification Trainer at Dutch Training Professionals
* Ambassador for Mission Start - Platform for Gamification & Game Based Learning
* Facilitator of LEGO® SERIOUS PLAY® method
* Author of 'Spelen Werkt' (Playing Works) on Game-based Learning. 
Management book of the Year 2023

Roman Rackwitz

Roman Rackwitz is an internationally recognized figure in the field of gamification. He was named by Rise.Global as one of the top 10 experts worldwide.
Especially in the business and corporate context, he is known as the 'non-Skinnerian guy in Gamification'. As such, he is regularly invited to appear as an expert on television, radio and in magazines.

Co-founder of Tabi and founder of Engaginglab, the oldest Gamification consultancy in the German speaking countries.

Bernardo Letayf

Bernardo Letayf is an international gamification expert, trainer, and speaker with a specialty in education, Web and UX design/development with over 21 years in the industry.

Reached over 19,000 gamified experiences worldwide through his app and currently developing a new software to design player journeys. Over 450 professionals have gone through his different workshops in over 40 different industries and over 20 different countries. His app BLUERABBIT is the recipient of the first Outstanding Gamification Software award in Gamification Europe in november 2017.

Co-founder of Tabi and founder of BLUERABBIT.

If you're a leader, innovator, or expert in gamification or related fields, we want to hear from you. Submissions to speak are open until 23rd October 2024.

Agenda

Day 1

Morning (9am to 1pm)

  • Registration and Exhibition opens
  • Networking in the exhibition area
  • Premium workshops start at 10am

Lunch (1pm to 2pm)

  • Networking lunch in the exhibition area

Afternoon (2pm to 5pm)

  • Workshops continue

Evening (5pm to 9pm)

  • Networking Event with light refreshments & Exhibition (5pm to 6pm)
  • Exclusive dinner (7pm to 9pm)

Day 2

Morning (9am to 1pm)

  • Registration and Exhibition continues
  • Networking in the exhibition area
  • Keynotes start at 10am

Lunch (1pm to 2pm)

  • Networking lunch in the exhibition area

Afternoon (2pm to 5pm)

  • Further keynotes
  • Panel discussions
  • Lightning talks

Ends (5.30pm)

"Lovely people, fantastic conference, had an awesome time! Thanks everyone for a great event. Until next time!"
Melinda Jacobs

Information for Attendees

The conference is being held in The Royal Horseguards Hotel & One Whitehall Place. A quintessentially British backdrop in the heart of London, nestled between the River Thames and Trafalgar Square, with stunning views of the London Eye. It is easily accessible by public transport and is near to cultural landmarks like the National Gallery, Covent Garden and the Houses of Parliament.

Workshops

On the first day of the conference we have a selection of three full day masterclasses delivered by world renowned gamification experts for you to choose from. There'll be plenty of time in the day for networking and visiting the exhibition too. Choose from:

Gamification Design Sprint: Creating a Minimum Viable Design

Your workshop leader is:
Marigo Raftopoulos

Key focus of the workshop: 

  • Learn engaging and playful methods for rapid gamification idea development.
  • Build your gamification prototype using design cards, lego and art materials.
  • Deep dive into design elements, game loops, design canvases and preparing your design pitch. 
  • Featured bonus: How to incorporate your AI strategy into your gamification designs.
  • How we will play: Designing Tiny Games (your gamification designs) and Designing Tiny Robots (your AI strategy).
  • This is a highly interactive, learning by doing workshop.

Masterclass in Escape Room Design

Your masterclass leader is:
Michiel van Eunen

Creating an escape room offers an exciting, hands-on approach to immersive design. Whether it’s crafting intricate puzzles or developing a thrilling storyline, you’ll learn how to transform ideas into engaging experiences for your players.

In this interactive masterclass, you’ll dive into the full creative process, from brainstorming themes to fine-tuning logic and playtesting your concepts. Working on your own escape room idea, you’ll gain practical insights into designing puzzles, building consistency, and improving your game through testing. Perfect for those ready to turn creative concepts into real-life adventures!

In one day you will learn everything about designing an escape room:
* Playing an escape room yourself
* Unpacking: What makes this a great escape room?
* Inspiration, Tips & Tricks
* Create your own (mini) escape room
* PLAY (Play, Learn, Apply, Yield)

 

Designing Meaningful Player Journeys: Merging Game Mechanics and Behavioral Science for Lasting Engagement

Your masterclass leaders are:
Bernardo Letayf & Roman Rackwitz

Join Bernardo and Roman as they unite to guide you beyond the reward-driven systems into creating deeply resonant, intrinsically motivated player journeys. Teaching you two sides of the gamification design process where explicit design and production meets with the implicit mechanics of behavioral science to create the ultimate engagement experience.

Benefits of attending:

  • Clearly understand the difference between explicit and implicit gamification
  • Learn how to balance your system and measure success
  • Design and build a prototype ready for testing with your users
  •  

    Keynotes

    On the second day of the conference we have our keynotes, case studies and panel sessions for you to be inspired by. Once again there'll be plenty of time for networking and visiting the exhibition too.

    Think of the players!

    Speaker: Andrzej Marczewski

    Gamification is awesome, right? We’ve all heard the promise and may even have made it ourselves once or twice: just add some game elements to a boring task and suddenly, engagement skyrockets. If only it were that simple! If gamification worked that easily, everyone would be doing it and getting exceptional results. But the reality is, creating truly engaging experiences takes more than that – much more.

    So, what can I offer you today to help you build better gamified experiences? A bit of inspiration and some hard-earned lessons about the importance of stepping into your users’ shoes. I’ll walk you through how I developed the Gamification User Types HEXAD framework and how you can use it to create meaningful, motivating experiences that resonate with all kinds of players.

    To be announced soon

    To be confirmed


    To be confirmed

    To be announced soon

    To be confirmed

    Exhibition

    Throughout both days of the conference we have an exhibition area. Our exhibitors have been asked to help you experience being gamified through their interactive exhibits. The exhibition is arranged in zones around the themes of Employee Experience; Customer Experience; Learning Experience; Health & Wellbeing; Community Engagement; and Sustainability.

    About RamJam:
    RamJam is a gamified marketing studio. We develop awe-inspiring games, animations and augmented experiences for brands and agencies. Our cutting-edge digital products encompass everything from AR & VR training apps to projection-mapped immersive attractions and geolocation games.

    PromotAR:
    PromotAR is a web-based collectible platform for brand promotions and competitions. Turn your event, packaging or venue into a gamified treasure hunt with exclusive AR collectibles to unlock through QR codes and games. We’ll showcase how we turned 1000 speakers into personalised AR collectibles for Money2020, offer exclusive examples of our latest demos along with a prize winning collectible treasure hunt to go on.

    Sponsors

    As always a conference like this wouldn't be possible without the marvellous help and support of our sponsors.

    Gamification Plus

    Gamification+ is here to help you succeed at gamification. Our services include training, mentorship and consultancy on your gamification strategy.

    As a special gift to attendees of Gamification Europe 2024 we are offering a 25% discount off our bestselling course on "How to choose cost effective rewards to motivate your players". Use the discount code PROJECTSANDPLAYERS.

    GamFed is the International Gamification Confederation whose aim is to spread best practices within the gamification industry.

    Join the conversation on LinkedIn

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