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Customer Experience Magazine (CXM) partners with Gamification Europe

By wpx_gamifica / September 15, 2023

Gamification Europe, the leading conference for gamification and engagement professionals, and CXM (Customer Experience Magazine), the premier online publication for customer experience news and insights, are delighted to announce a media partnership for the upcoming Gamification Europe 2023 (GEU2023) conference.  More than just a conference, this experience will involve attendees in a two-day ARG (Alternative […]

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Moojoo Sponsors Health & Wellness Day

By wpx_gamifica / November 16, 2020

Moojoo, a leader in outstanding gamification, blended-learning, and instructional design services, is proud to sponsor the ‘Health and Wellness Day’ at Gamification Europe 2020. The five-day conference will bring together innovative movers and shakers in the world of gamification. “The conference theme of ‘disruption’ definitely describes the global learning experiences of 2020,” said Moojoo founder, […]

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Inooster delighted to sponsor Gamification Europe 2020

By wpx_gamifica / November 13, 2020

Inooster is a technology company that offers performance management and loyalty programs through gamification-based, new generation motivational solutions. We have three product families to help our business partners reach their goals: Motivist for employee engagement, Bond 1440 for customer loyalty programs and Noos, a flexible and powerful infrastructure tool for customization. We are excited to […]

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3radical announce participation at Gamification Europe 2020

By wpx_gamifica / October 28, 2020

3radical, the leader in audience engagement and data acquisition solutions, is delighted to announce their participation at this year’s Gamification Europe as Marketing & Customer Loyalty Day headline sponsor.  The 2020 edition of the event, which is run by Gamification+, is an excellent opportunity to meet and engage with the gamification community. The event will […]

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Analogue Gamification: A Case Study

By wpx_gamifica / February 14, 2020

​We’ve introduced the concept of gamification to thousands of people over the ​years. One question we get quite often from ​people is: “Is this only on my computer?”​ ​​No at all! Gamification is absolutely everywhere and can be used in a variety of circumstances, from ​making medical exercises more fun for adults and children with […]

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Gamification Europe 2020 Host City Challenge

By wpx_gamifica / January 17, 2020

We’re doing something new and exciting for the fourth edition of Gamification Europe. We’re opening up one of the most important aspects of Gamification Europe to you… where it’s going to be held!This blog is announces our Gamification Europe 2020 Host City challenge. Check out the poster we’ve made below which showcases how to make us appear in […]

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​Start Outperforming Your Competitors NOW: GameStorming and Company Transforming

By wpx_gamifica / September 20, 2019

​Start Outperforming Your Competitors NOW: GameStorming and Company TransformingSo this is a small update on where we stand with the Gamification Academy and why we were so keen on sponsoring the Gamification Europe 2019 conference dinner.I have been developing serious games and gamification systems since 2009 when I founded BrandNewGame. After a few years, I […]

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3 Radical Reasons We’re Proud to Announce Our Latest Sponsor

By wpx_gamifica / September 18, 2019

​3 Radical Reasons We’re Proud to Announce Our Latest​ Sponsor​We are really excited to tell you the latest conference related news…In fact, we can confirm we have recently added another ​brilliant sponsor to the Gamification Europe 2019 roster.​​Drumroll please… ​It’s 3radical!​We are SO excited to have them back at the conference we thought we’d share 3 […]

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Gamify your LMS

By wpx_gamifica / November 19, 2018

Gamify your LMSThrow out the textbooksWelcome to this deeper insight into our Gamification Europe Legendary Sponsor “Growth Engineering”. We’ll look at their approach to developing a gamified Learning Management System (LMS). You’ll soon appreciate the depth of resources they’ve made available too. But let’s start by setting the scene with this interview with one of […]

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